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Games
for 3 and Up. See Our Informational Chart
for a comparison of skills developed by our cooperative games.
Games
for 10 & up
For GREAT Interactive Toys that Teach
Click Here
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for Multi
Sensory Classroom tools
Games 7 & Up
"Cooperative
gaming seemed to be a great way to build a team out of our growing family."
David-South Carolina
Most Popular Item
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The Museum hires a team of
Archaeologists to head deep into a Jungle to find Ancient Artifacts. We are that
team, ready for action and adventure!
Develops: Cooperation, Fine motor skill, thinking skills, observation skills,
logic, planning, strategy, problem solving, adapting to change,
decision making, consulting others,
coping skills, helping others, communication, friendship,
sharing, imagination
Our customers say:
|
Reg.
19.99-Sale 14.99
"An
adventure in a box."

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The museum hires a team of
Archaeologists to head deep into a Jungle to find Ancient Artifacts. We are that
team, ready for action and adventure!
Caves & Claws is a
fantasy game, featuring elements of suspense, careful planning, teamwork, danger
and humor. The game has three parts. First, we have to hack out the Paths to the
abandoned Caves and Temples. Second, using the connected paths, we search for
and discover the Treasures. Finally we must return safely to Base Camp with what
we gathered.
There are Dangers and
Obstacles to avoid, such as The Creeping Claw, The Nasty Hairy Thing and Big
Boulders rolling over Entrances! We may have to resort to whatever desperate
Remedy we find in our knapsacks to save us — a Super Headset, a Laser Lantern,
a Piece of Broccoli, even a Smelly Sock! Yes, few creatures can face the Sock!
Includes: 12 x 12"
jungle map, pathways, movers, tent card, a set of ancient treasure, danger, and
remedy cards, rules for regular and hard games. © 1998
Our customers say:
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A co-operative game about running your
own TV station.
We are Producers working together to
bring Award Winning programming to the viewing public. We run 7 Studios,
featuring everything from Children’s Shows to Current Affairs. We have to deal
with the critics, ratings, sponsors and the actions of people behind and in
front of the cameras.
With skill and luck we will avoid
Cancellations and earn Awards.
|

Reg.
$24.99- Sale
$21.99
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New
$21.99
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A co-operative game about running your own TV station.
We are Producers working together to bring Award Winning programming
to the viewing public. We run 7 Studios, featuring everything from Children’s Shows to Current Affairs.
We have to deal with the critics, ratings, sponsors and the actions of people behind and in front of the cameras.
With skill and luck we will avoid Cancellations and earn Awards.
This game has the flavor of casino games such as Blackjack. We try to put together as popular a TV program as we can, i.e.,
as high scoring a card hand of the best crew, top ratings and committed sponsors to counter the negative hand of
mounting drops in ratings, loss of viewers and sponsors as well as some troubles among the station crew.
Expect lots of talk and debate. Clever teamwork and risk-taking are also needed or we will lose our shirts as
the Cancellations pile up. Be careful, everything can quickly spin out of control. Good luck!
Includes: 8 game boards, rules, 6 movers, 7 success markers, 1 program marker, 41 thumbs up and 45 thumbs down cards, rules summary chart. © 2006

| Games with in Games! Play
the Detective Card Game to put the
jigsaw together & then have a picture
Mystery case to solve. Each case has 40
Clues and is 8" X 14". Rules included for a Group Co-op
Game us in all four Cases together. The
Sealed Envelope contains the Solutions and a Secret Coded Message for
Crime Fighter everywhere lots of play value!
CASE#1: THE MISSING TREASURE
CASE#2 : THE
MOVING SHADOW
CASE#3: THE
FUNNY FOOTPRINT
CASE#4: THE HOWLING THING
Rules included for a Group Co-op Game
for 12 to 36 players, using all four Cases together. |
Jigsaw Mystery Pack
Ages 7 to 10 1 to 6 Players
Reg. 24.95-Sale
19.99
";An
adventure in a box."

|
|
CASE#1: THE
MISSING TREASURE
The jigsaw shows a boy
and his pets. He is missing something. Who has taken it? The detective work
begins. To work this puzzle, a youngster needs an average reading ability, a
sharp eye for visual clues & a knack for thinking out mysteries.
CASE#2 : THE
MOVING SHADOW
The scene is inside a
home with familiar objects. The little girl baked a cake & someone stole it!
Keep an eye open for visual clues, do some reading & thinking, even make
drawings as well as shadows on the wall to solve this mystery.
CASE#3: THE
FUNNY FOOTPRINT
Outdoors where it
seems some vandalism has occurred! Mom’s plant has been knocked down &
wrecked. Puzzles-in-puzzles in this Case, because you have to find the suspects,
hiding in the picture. Look closely, interpret evidence, & learn a lot about
tracking footprints.
CASE#4: THE
HOWLING THING

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You
are a sailing crew taking your Sailboat from Home Dock to the Island Port. When
you get safely there, celebrate a great day of sailing by breaking out rations
of milk and cookies. Then it's hoist anchor and set sail for home
again.
Develops:
Cooperation, Fine motor skill, thinking skills, observation skills, ;
logic, planning, strategy, problem solving, adapting to change, decision
making,
consulting others,
coping skills, helping others, communication,
friendship, sharing, imagination
Our customers say:
"This game can be played by young and old, and it offers plenty of
challenge and real opportunities for co-operative play. We love it!"
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Let's GO Sailing!
Reg.
$19.99- Sale
$14.99
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You
are a sailing crew taking your Sailboat from Home Dock to the Island Port. When
you get safely there, celebrate a great day of sailing by breaking out rations
of milk and cookies. Then it's hoist anchor and set sail for home
again. Sailing
is a challenge, demanding the best effort from everyone on the crew. Everyone's
contribution is valued.
Each of us has a supply of Action Cards that we share with each other. We use
them to advance the boat, negotiate Strong Currents and High Winds, while trying
to avoid Rocks and Reefs. In each game, the location of the Reefs is different.
We must keep a Seadog's eye out for potential Breakdowns that could ground us.
Save the Coast Guard cards in case we need to be rescued. Or else we could end
up being adrift at sea!
Includes: 12 x 12" board, rocks and reefs, die, ship stand, rules for
regular and hard games, set of cards (sailboat, movers, strong currents, high
winds, coast guards, distress signals, repair kits).
© 1998
Our customers say:
"This game can be played by young and old, and it offers plenty of
challenge and real opportunities for co-operative play. We love it!"

About Playing
Together
NEW ITEM
Develops:
Cooperation, Fine motor skill, thinking skills, observation skills,
logic, planning, strategy, problem solving, adapting to change,
decision making, consulting others,
coping skills, helping others, communication, friendship,
sharing, imagination
|
SKY
TRAVELERS
Reg. 24.99 Sale 19.99
"A
truly kinder, gentler science fiction game."
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|
You are visitors from Outer Space whose Scout Craft has crashed on an island.
Your Mission is to search the island, the Shore, the Sea, Nearby Forests and
even Mountains for the Elements to repair your Craft. The Mother Ship is coming
close for a pick up of Scout Craft. Don't let it pass by!
On Earth, you meet UTOCs (Ugly Things Out of Control) and use your Powers to
deal with them. However, your world is without violence and your people are so
deeply peaceful that you cannot harm anyone. If you use a Special Power in a
violent way, your Being disintegrates!
An exciting game of skill, teamwork and decision making. But remember ... the
Mother Ship is on its way, and coming nearer.
Includes: 13 x 18" board, movers, traveler chart, travel cards, dice. ©
1989
Our customers say:
"The completely opposite playing experience to all current violent games! A
truly kinder, gentler science fiction game."
— Chicago, IL
|
You are a team of private detectives solving
such cases as Theft, Smuggling and Blackmail. You move around the Big City
looking for clues, trying to avoid Locked Doors, Guard Dogs, Getting Tied Up,
Secret Codes, even Mob Tough Guys
Develops:
Cooperation, sharing, friendship, decision making, strategy, planning, logic, observation skills, thinking skills,
memory, fine motor
Our customers say:
"Tricky but fun!" — Ukiah, CA
|
INVESTIGATORS
Reg. 21.99 Sale 18.99
An engaging game using consultation
skills and wit!
|
$18.99
|
You are a team of private detectives solving such cases as Theft, Smuggling and
Blackmail. You move around the Big City looking for clues, trying to avoid
Locked Doors, Guard Dogs, Getting Tied Up, Secret Codes, even Mob Tough Guys —
and using Disguises, Fast Moves, a special Tool Kit, but mostly your Quick Wits
to get out of Tight Corners.
Can we solve the case to get our client out of trouble? Yes, if we pool our
strategies, use some intuition and help each other out of tough spots. A
quick-moving game with lots of opportunity for sharing, consultation and
decision making.
Includes: 13 x 18" board, cue cards, big bucks, solution envelope, dice,
movers. © 1989
Our customers say:
"Tricky but fun!" — Ukiah, CA
A real life adventure game!
The players are a team trying for the Summit. They share equipment, plan their
strategies and handle whatever troubles come.
Develops:
Cooperation, fine motor skill, thinking skills, observation skills,
logic, planning, strategy, problem solving, problem solving, decision making, consulting others, coping skills,
helping others, communication, friendship, sharing.
Our customers say:
"We felt as if we had actually gone through a mountain climbing experience
together. We laughed, brooded, feared, and enjoyed together." — British
Columbia, Canada |
MOUNTAINEERING
Reg. 27.99 Sale 21.99
Imaginative
problem solving at it's best!

|
$21.99
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A real life adventure game!
The players are a team trying for the Summit. They share equipment, plan their
strategies and handle whatever troubles come. Easy card symbols allow younger
players to join the older ones. Complicated maneuvers challenge the older. Start
at Base Camp, move along with Picks, Ropes, Crampons, etc., past the Snow slides,
watching for Frostbite and crippling Snow Blindness! Actual mountain photos form
the play board.
Includes: 9 x 18" board, trouble chart, team mover, equipment and mover
cards. © 1992
Our customers say:
"We felt as if we had actually gone through a mountain climbing experience
together. We laughed, brooded, feared, and enjoyed together." — British
Columbia, Canada
| Trouble is
stirring in the jungle. Village children have disappeared, Temples
have been robbed, Rare Animals captured...A call for help reaches our hidden
camp. We slip into the Dark and Dangerous Interior. Our mission is to protect
and save. We are the eyes and ears of the jungle — the Jungle Rangers.
Teaches:
Cooperation, friendship,
helping others, coping skills,
observation, fine motor
skills
Our customers say:
"We were like McGyvers of the Jungle, using what we found
to invent solutions." — Calgary, Canada
|
EYES OF THE
JUNGLE
Reg. 24.99 Sale 19.99
Great team building adventure game

|
$19.99
|
Trouble is stirring in the jungle. Village children have disappeared, Temples
have been robbed, Rare Animals captured...
A call for help reaches our hidden camp. We slip into the Dark and Dangerous
Interior. Our mission is to protect and save. We are the eyes and ears of the
jungle — the Jungle Rangers. Skill and cleverness will be needed to make the
rescues and return alive. Imaginations will be challenged because we must use
whatever resources we find to overcome the Deadly Dangers. But our very best
resource is ourselves, working as a team, eyes and ears for each other. Careful
thinking, bold imagination and cooperative teamwork are encouraged.
A different adventure each time. Tricky strategies entice adults as well. Take
great care, amigos!
Includes: 13 x 18" board, valuables, dangers, resources, special chart. ©
1991
Our customers say:
"We were like McGyvers of the Jungle, using what we found
to invent solutions." — Calgary, Canada
Games 10 & Up
|
A Team Of Space Explorers are together on a dangerous mission. You set up the
mission. As in real space travel, each person has an important part to fulfill,
and must return safely to Earth.
Teaches: Cooperation, friendship,
decision making, problem solving,
strategy, planning, memory, fine motor.
Our customers say:
"This is a no-kill/maim/destroy space game. What a breath of fresh air!" —
Massachusetts, USA |

Reg. $35.99 Sale 28.99
Best fun packed-strategic thinking game

|
$28.99
|
A team of space explorers are together on a dangerous mission. You set up the
mission. As in real space travel, each person has an important part to fulfill,
and must return safely to Earth.
Each must use the craft, equipment and fuel wisely. Keep an alert mind on the
controls. Lives are at stake. We have to look after one another, performing
daring rescues.
A special feature is that players are not static, but grow in wisdom and
knowledge. This personal growth affects how well you perform during the mission.
A quick moving game, with plenty of strategy decisions.
Includes: 17 x 22" board, mission chart, equipment cards, fuel tokens,
experience cards, spacecraft, dice. © 1979
Our customers say:
"This is a no-kill/maim/destroy space game. What a breath of fresh
air!" — Massachusetts, USA


Reg.
$19.99- Sale
$14.99
|
Develops:
Cooperation, Fine motor skill, thinking skills, observation skills, logic, planning, strategy, problem solving, adapting to change, decision making, consulting others, coping skills, helping others, communication, imagination
|


|
$14.99
|
The Royal Elf Family is coming to visit
their Mountain Kingdom. They want us Elves to fill their Treasure Chests with
the different Gems we Mine. However, Ogres have heard about the Visit and plan
to grab all the Valuables for themselves. We must do our best to get Royals
& Ogres alike to share the Goodies.
Easy to say. This requires lots of
tricky teamwork with each game increasing in difficulty. Strap on your
Invisible Shields, dear Elves, & head for the Mines. The Royals are
coming!
Includes rules for 3 games, suitable
for ages 5 to 7, 7 to 12 and 12 to adult.
Includes: 12 x 12" board,
special die, 4 elf movers and collector cards, 4 royal treasure chests, 3 sets
of rules. © 2005

|
Three games
for those
who love playing with words and ideas. The symbol tokens are used to form
picture phrases and sentences, known as rebuses.
Many opportunities for players to express their cleverness, creativity &
sense of humor.
Includes: 7.75 x 7.5" board, 100 symbol tokens, glossary of
suggested meanings, rules, storage bag. © 2003 |

Reg.
17.99-Sale 11.99

|
|
Three games
for those
who love playing with words and ideas. The symbol tokens are used to form
picture phrases and sentences, known as rebuses.
Many opportunities for players to express their cleverness, creativity &
sense of humor.
THE
FILL 'ER UP GAME
Pool your ideas to
make Rebuses to fill the board entirely.
Red spots add challenges & make
each game played a different experience.
THE
CLEAR THE DECK GAME
This time you fill the
board at random with 64 symbols, and try to discover
rebuses among them, so as
to clear the board.
THE
CROSSWORD REBUS GAME
Create a board of
interconnecting rebuses with few or no
black spaces left uncovered by game’s
end. Very hard.

Our
most popular adult and teen game
Players are Private Eyes, all working for
Eagle Eye Agency, gathering clues in Big City to solve the mysteries. Shadow
suspects, do legwork, gradually work up a case.
Develops: cooperation, consulting
others, decision making, planning, logic, observation skills, fine motor skills
Our customers say:
"Just as if you were working through ingenious mystery stories like Perry Mason,
Nero Wolfe or Murder, She Wrote." — Warren, MI
|

Reg. 39.99 Sale $31.95
Our
most popular adult and teen game

|
$31.95
|
Our
most popular adult and teen game
Players are Private Eyes, all working for
Eagle Eye Agency, gathering clues in Big City to solve the mysteries. Shadow
suspects, do legwork, gradually work up a case.
Everyone
plays a key part. It's not who wins, but rather can we all solve the mystery?
Thirty-nine original cases are provided. When you have exhausted these cases,
you can extend the game by using the Mystery Maker Kit included to create more
of your own cases. Your ingenuity is your only limit...
But
what is special about the game is not only solving those mysteries, but also the
co-operative sleuthing. Expect lots of dialoguing over Case Theories, Puzzling
Clues, and even the final Solution. A big value game!
Includes:
18 x 22" board, clue sheets, dice, modus operandi cards, case files,
solution envelopes, clue tokens, chart, various notepads. © 1982
Our
customers say:
"Just as if you were working through ingenious mystery stories like Perry
Mason, Nero Wolfe or Murder, She Wrote." — Warren, MI
Go to Games for 3
and up
Call
321-751-1313 or E-mail
us at sales@incrediblehorizons.com
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& Return Policy
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material protected under copy write law and US. Trademark.
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with this site should be e-mailed to Webmaster at ih2000@incrediblehorizons.com
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