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  Games for 3 and Up. See Our Informational Chart for a comparison of skills developed by our cooperative games.

 Games for 10 & up

Our "MANNERS FOR THE REAL WORLD - Basic Social Skills" video features straightforward descriptions and clear demonstrations of the right behaviors for common social situations.  This can make it a helpful tool in teaching a child with Asperger Syndrome or High Functioning Autism some extremely useful social skills.

We have also added social skills page for items that would be helpful for children in the autistic spectrum or with Downs Syndrome.


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Games 7 & Up

"Cooperative gaming seemed to be a great way to build a team out of our growing family."
David-South Carolina

Most Popular Item

The Museum hires a team of Archaeologists to head deep into a Jungle to find Ancient Artifacts. We are that team, ready for action and adventure!

Develops: Cooperation, Fine motor skill, thinking skills, observation skills, 
logic, planning, strategy, problem solving, adapting to change, 
decision making, consulting others, 
coping skills, helping others, communication, friendship,
 sharing, imagination

Our customers say:
"A completely enjoyable game! It looks like a simple spoof of other fantasy games, but there is plenty of challenging, imaginative play to be had here!"

  
Reg. 19.99-Sale 14.99
"An adventure in a box."


Caves & Claws


Quantity:

 

The museum hires a team of Archaeologists to head deep into a Jungle to find Ancient Artifacts. We are that team, ready for action and adventure!

Caves & Claws is a fantasy game, featuring elements of suspense, careful planning, teamwork, danger and humor. The game has three parts. First, we have to hack out the Paths to the abandoned Caves and Temples. Second, using the connected paths, we search for and discover the Treasures. Finally we must return safely to Base Camp with what we gathered.

There are Dangers and Obstacles to avoid, such as The Creeping Claw, The Nasty Hairy Thing and Big Boulders rolling over Entrances! We may have to resort to whatever desperate Remedy we find in our knapsacks to save us — a Super Headset, a Laser Lantern, a Piece of Broccoli, even a Smelly Sock! Yes, few creatures can face the Sock!

Includes: 12 x 12" jungle map, pathways, movers, tent card, a set of ancient treasure, danger, and remedy cards, rules for regular and hard games. © 1998

Our customers say:
"A completely enjoyable game! It looks like a simple spoof of other fantasy games, but there is plenty of challenging, imaginative play to be had here!"


 

A co-operative game about running your own TV station.

We are Producers working together to bring Award Winning programming to the viewing public. We run 7 Studios, featuring everything from Children’s Shows to Current Affairs. We have to deal with the critics, ratings, sponsors and the actions of people behind and in front of the cameras.

With skill and luck we will avoid Cancellations and earn Awards.

 

 


Reg.
$24.99- Sale $21.99

 

 
 


New

$21.99

Quantity:


A co-operative game about running your own TV station. We are Producers working together to bring Award Winning programming
to the viewing public. We run 7 Studios, featuring everything from Children’s Shows to Current Affairs. We have to deal with the critics, ratings, sponsors and the actions of people behind and in front of the cameras. With skill and luck we will avoid Cancellations and earn Awards. This game has the flavor of casino games such as Blackjack. We try to put together as popular a TV program as we can, i.e., as high scoring a card hand of the best crew, top ratings and committed sponsors to counter the negative hand of mounting drops in ratings, loss of viewers and sponsors as well as some troubles among the station crew. Expect lots of talk and debate. Clever teamwork and risk-taking are also needed or we will lose our shirts as the Cancellations pile up. Be careful, everything can quickly spin out of control. Good luck! Includes: 8 game boards, rules, 6 movers, 7 success markers, 1 program marker, 41 thumbs up and 45 thumbs down cards, rules summary chart. © 2006

Games with in Games! Play the Detective Card Game to put the jigsaw together & then have a picture Mystery case to solve. Each case has 40 Clues and is 8" X 14". Rules included for a Group Co-op Game us in all four Cases together. The Sealed Envelope contains the Solutions and a Secret Coded Message for Crime Fighter everywhere lots of play value!

CASE#1:  THE MISSING TREASURE
CASE#2 :  THE MOVING SHADOW
CASE#3:  THE FUNNY FOOTPRINT
CASE#4:  THE HOWLING THING

Rules included for a Group Co-op Game for 12 to 36 players, using all four Cases together.

 
Jigsaw Mystery Pack
Ages 7 to 10 1 to 6 Players

Reg. 24.95-Sale 19.99
";An adventure in a box."
Jigsaw Mystery Pack


CASE#1:  THE MISSING TREASURE
The jigsaw shows a boy and his pets. He is missing something. Who has taken it? The detective work begins. To work this puzzle, a youngster needs an average reading ability, a sharp eye for visual clues & a knack for thinking out mysteries.

CASE#2 :  THE MOVING SHADOW
The scene is inside a home with familiar objects. The little girl baked a cake & someone stole it! Keep an eye open for visual clues, do some reading & thinking, even make drawings as well as shadows on the wall to solve this mystery.

CASE#3:  THE FUNNY FOOTPRINT
Outdoors where it seems some vandalism has occurred! Mom’s plant has been knocked down & wrecked. Puzzles-in-puzzles in this Case, because you have to find the suspects, hiding in the picture. Look closely, interpret evidence, & learn a lot about tracking footprints.

CASE#4:  THE HOWLING THING

NEW ITEM

 
You are a team of private detectives solving such cases as Theft, Smuggling and Blackmail. You move around the Big City looking for clues, trying to avoid Locked Doors, Guard Dogs, Getting Tied Up, Secret Codes, even Mob Tough Guys

Develops: Cooperation, sharing, friendship, decision making, strategy, planning, logic, observation skills, thinking skills, 
memory, fine motor
 

Our customers say:
 "Tricky but fun!" — Ukiah, CA

INVESTIGATORS
Reg. 21.99 Sale 18.99
An engaging game using consultation
skills and wit!


$18.99

Quantity:
You are a team of private detectives solving such cases as Theft, Smuggling and Blackmail. You move around the Big City looking for clues, trying to avoid Locked Doors, Guard Dogs, Getting Tied Up, Secret Codes, even Mob Tough Guys — and using Disguises, Fast Moves, a special Tool Kit, but mostly your Quick Wits to get out of Tight Corners.

Can we solve the case to get our client out of trouble? Yes, if we pool our strategies, use some intuition and help each other out of tough spots. A quick-moving game with lots of opportunity for sharing, consultation and decision making.

Includes: 13 x 18" board, cue cards, big bucks, solution envelope, dice, movers. © 1989

Our customers say:
"Tricky but fun!" — Ukiah, CA




A real life adventure game!
The players are a team trying for the Summit. They share equipment, plan their strategies and handle whatever troubles come.

Develops: Cooperation, fine motor skill, thinking skills, observation skills, 
logic, planning, strategy, problem solving,  problem solving, decision making, consulting others, coping skills, helping others, communication,  friendship, sharing. 

Our customers say:
"We felt as if we had actually gone through a mountain climbing experience together. We laughed, brooded, feared, and enjoyed together." — British Columbia, Canada

MOUNTAINEERING
Reg. 27.99 Sale 21.99
Imaginative problem solving at it's best!

Best Seller

 

$21.99


A real life adventure game!

The players are a team trying for the Summit. They share equipment, plan their strategies and handle whatever troubles come. Easy card symbols allow younger players to join the older ones. Complicated maneuvers challenge the older. Start at Base Camp, move along with Picks, Ropes, Crampons, etc., past the Snow slides, watching for Frostbite and crippling Snow Blindness! Actual mountain photos form the play board.

Includes: 9 x 18" board, trouble chart, team mover, equipment and mover cards. © 1992

Our customers say:
"We felt as if we had actually gone through a mountain climbing experience together. We laughed, brooded, feared, and enjoyed together." — British Columbia, Canada


Trouble is stirring in the jungle. Village children have disappeared, Temples have been robbed, Rare Animals captured...A call for help reaches our hidden camp. We slip into the Dark and Dangerous Interior. Our mission is to protect and save. We are the eyes and ears of the jungle — the Jungle Rangers.

Teaches: Cooperation, friendship, 
helping others, coping skills, 
observation, fine motor skills

Our customers say:
 "We were like McGyvers of the Jungle, using what we found
 to invent solutions." — Calgary, Canada

 

EYES OF THE JUNGLE
Reg. 24.99 Sale 19.99
Great team building adventure game


$19.99

Quantity:

Trouble is stirring in the jungle. Village children have disappeared, Temples have been robbed, Rare Animals captured...

A call for help reaches our hidden camp. We slip into the Dark and Dangerous Interior. Our mission is to protect and save. We are the eyes and ears of the jungle — the Jungle Rangers. Skill and cleverness will be needed to make the rescues and return alive. Imaginations will be challenged because we must use whatever resources we find to overcome the Deadly Dangers. But our very best resource is ourselves, working as a team, eyes and ears for each other. Careful thinking, bold imagination and cooperative teamwork are encouraged.

A different adventure each time. Tricky strategies entice adults as well. Take great care, amigos!

Includes: 13 x 18" board, valuables, dangers, resources, special chart. © 1991

Our customers say:
"We were like McGyvers of the Jungle, using what we found
to invent solutions." — Calgary, Canada

Reg. $19.99- Sale $14.99

Develops: Cooperation, Fine motor skill, thinking skills, observation skills, logic, planning, strategy, problem solving, adapting to change, decision making, consulting others, coping skills, helping others, communication,  imagination

  



  

$14.99

Quantity:

The Royal Elf Family is coming to visit their Mountain Kingdom. They want us Elves to fill their Treasure Chests with the different Gems we Mine. However, Ogres have heard about the Visit and plan to grab all the Valuables for themselves. We must do our best to get Royals & Ogres alike to share the Goodies.

Easy to say. This requires lots of tricky teamwork with each game increasing in difficulty. Strap on your Invisible Shields, dear Elves, & head for the Mines. The Royals are coming!

Includes rules for 3 games, suitable for ages 5 to 7, 7 to 12 and 12 to adult.

Includes: 12 x 12" board, special die, 4 elf movers and collector cards, 4 royal treasure chests, 3 sets of rules. © 2005


Games 10 & Up

 

A Team Of Space Explorers are together on a dangerous mission. You set up the mission. As in real space travel, each person has an important part to fulfill, and must return safely to Earth.

Teaches: Cooperation, friendship, 
decision making, problem solving, 
strategy, planning, memory, fine motor. 

Our customers say:
 "This is a no-kill/maim/destroy space game. What a breath of fresh air!" — Massachusetts, USA


Reg. $35.99 Sale 28.99
Best fun packed-strategic thinking game


$28.99

Quantity:


A team of space explorers are together on a dangerous mission. You set up the mission. As in real space travel, each person has an important part to fulfill, and must return safely to Earth.

Each must use the craft, equipment and fuel wisely. Keep an alert mind on the controls. Lives are at stake. We have to look after one another, performing daring rescues.

A special feature is that players are not static, but grow in wisdom and knowledge. This personal growth affects how well you perform during the mission. A quick moving game, with plenty of strategy decisions.

Includes: 17 x 22" board, mission chart, equipment cards, fuel tokens, experience cards, spacecraft, dice. © 1979

Our customers say:
"This is a no-kill/maim/destroy space game. What a breath of fresh air!" — Massachusetts, USA



Three games for those who love playing with words and ideas. The symbol tokens are used to form picture phrases and sentences, known as rebuses. Many opportunities for players to express their cleverness, creativity & sense of humor.

 

Includes: 7.75 x 7.5" board, 100 symbol tokens, glossary of suggested meanings, rules, storage bag. © 2003

  

Reg. 17.99-Sale 11.99
Messages

 


Three games for those who love playing with words and ideas. The symbol tokens are used to form picture phrases and sentences, known as rebuses. Many opportunities for players to express their cleverness, creativity & sense of humor.

THE FILL 'ER UP GAME
Pool your ideas to make Rebuses to fill the board entirely.
Red spots add challenges & make each game played a different experience.

THE CLEAR THE DECK GAME
This time you fill the board at random with 64 symbols, and try to discover
rebuses among them, so as to clear the board.

THE CROSSWORD REBUS GAME

Create a board of interconnecting rebuses with few or no
black spaces left uncovered by game’s end. Very hard.

Go to Games for 3 and up

Develops: Cooperation, Fine motor skill, thinking skills, observation skills, 
logic, planning, strategy, problem solving, adapting to change, 
decision making, consulting others, 
coping skills, helping others, communication, friendship,
 sharing, imagination

  SKY TRAVELERS
Reg. 24.99 Sale 19.99
"A truly kinder, gentler science fiction game."



Quantity:
Temporarily out of stock

You are visitors from Outer Space whose Scout Craft has crashed on an island. Your Mission is to search the island, the Shore, the Sea, Nearby Forests and even Mountains for the Elements to repair your Craft. The Mother Ship is coming close for a pick up of Scout Craft. Don't let it pass by!

On Earth, you meet UTOCs (Ugly Things Out of Control) and use your Powers to deal with them. However, your world is without violence and your people are so deeply peaceful that you cannot harm anyone. If you use a Special Power in a violent way, your Being disintegrates!

An exciting game of skill, teamwork and decision making. But remember ... the Mother Ship is on its way, and coming nearer.
Includes: 13 x 18" board, movers, traveler chart, travel cards, dice. © 1989

Our customers say:
"The completely opposite playing experience to all current violent games! A truly kinder, gentler science fiction game."
— Chicago, IL


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