SoundSmart
Attention Coach™ (beginner,
intermediate and advanced levels) provides drill and practice in following
spoken instructions which gradually become more and more complex . The Speed,
Patience and Listening Tracks can be used to help shape behavioral self-control
as well as listening skills. When the Beginner level is set for children, the
program may also be used as an entertaining and useful alphabet teaching game. SoundSmart
Math & Memory Coach™ is
designed so that for children, each of its levels (A, 1-4) addresses the
corresponding grade level of the elementary school math curriculum, grades K
through 4. As is the case with all of the SoundSmart programs, the Math &
Memory coach automatically adapts its presentation to the age of the user and
may be used with adults as well as children. Using the computer’s spoken
instructions, the programs help develop working memory, mental math skills, and
number concepts. The Math & Memory Coach may be used to provide drill and
practice in elementary math skills, or the trainer may select options to improve
speed, self control, patience or auditory processing. SoundSmart
Sound Discrimination Coach™ works
to improve listening skills in people with language and reading problems due to
learning disabilities, central auditory processing disorder or brain injury.
Using all natural speech, this program computerizes time-tested traditional
methods used by speech language professionals to improve phonemic awareness. The
program challenges the user with distractions, distortions in speech, background
sounds and changes in pitch in order to train him or her to listen well under
all types of conditions. SoundSmart's
Within
each program SoundSmart features five unique training “tracks.” Thus, each
of the programs may easily be set up as a behavioral exercise to train
self-control (the “patience” track), auditory discrimination (the
“listening” track), mental processing speed (the “speed” track) or all
of these combined (the “challenge” track). The use of these training tracks
allows the therapist to access thousands of training stages within each
individual program and to add significant depth to the therapy. The
SPEED TRACK
requires that the user answer the questions quickly before the time is up. In
the PATIENCE TRACK,
the
user has to wait patiently before giving his answer without moving the mouse
while a traffic light turns from red to yellow to green, even if the computer
changes its mind in the middle of the instructions! If he moves the mouse before
the traffic light turns green, the computer gently chides him, then gives the
instruction all over again! The
LISTENING TRACK
incorporates
elements that make it challenging to discriminate sounds and to help improve
auditory discrimination. The
CHALLENGE TRACK
combines
all of these tracks, requiring the user to listen extra-carefully, wait
patiently before answering, then move quickly to answer before the time is up! Captains LogCaptain's
Log®
is
the most widely used, comprehensive set of computerized cognitive training
programs ever published. It has been in continuous use since 1985, and has a
proven track record in a variety of therapeutic, school and home settings in all
50 states, US territories and 23 foreign countries. The
33 programs comprising the original Captain's Log® are described below. They
are organized into five modules - Attention Skills: Developmental, Visual Motor
Skills, Conceptual Skills, Numeric Concepts with Memory Skills, and Attention
Skills: The Next Generation. The
modules may be purchased individually or as a complete set. Designed
for adults and children with ADHD, brain injuries, psychiatric disorders or
learning disabilities gain the basic cognitive skills necessary for successful
living and learning. The software consists of 33 multi-level cognitive exercises
designed to help develop and remediate attention, concentration, memory,
eye-hand coordination, basic numeric concepts, problem solving-reasoning skills,
self-esteem and self-control. Research and clinical experience have demonstrated
repeatedly that these skills may be enhanced by exercise and practice. The
exercises, which are enjoyable but not childish range from very low level to
quite difficult and are appropriate for ages 6 through adult. Module
1: Attention Skills: Developmental develops the ability to attend and
concentrate. It consists of the following eight programs: 1.
Auditory Discrimination/Rhythm
enhances attention and concentration skills and improves immediate retention,
recall and discrimination of auditory patterns. This program requires the client
to attend to two discrete auditory rhythmic patterns, compare them and decide
whether they are the same or different.
2. Auditory Discrimination/Tones
improves attention and concentration skills involving immediate retention,
recall and discrimination of non-verbal auditory stimuli. This program requires
the client to attend to two discrete auditory patterns of tones, compare them
and decide whether they are the same or different.
3. Color Discrimination/Inhibition
develops attention, inhibition, concentration and discrimination using color and
position. Requires the client to attend to three colored figures presented on
the screen and determine whether the center figure is matched in color by either
of the outside figures.
4. Scanning Reaction/Inhibition
helps improve visual scanning and inhibition in a systematic manner.
Divided attention can also be trained and evaluated. Requires the
client to scan the screen from left to right, top to bottom and respond each
time a target appears that is the same color as the border.
5.
Scanning Reaction Time develops
systematic visual scanning skills and letter/number discrimination abilities.
Requires the client to scan the screen from left to right, top to bottom and
respond each time a target letter or number appears. 6.
Stimulus Reaction/Fields develops
vigilance and random scanning ability. Requires the client to scan four
quadrants of the screen and move the cursor to the target square whenever it
appears in any of the four quadrants. 7.
Stimulus Reaction/Inhibition
focuses on attention skills for visual stimuli, visual discrimination and
inhibition. Requires the client to scan the screen and respond each time the
target square is the same color as the border. 8.
Stimulus Reaction Time develops
vigilance, rapid scanning ability and short reaction time. Discrimination and
inhibition of response are also developed. Requires the client to scan the
screen and respond each time a colored square appears. Module
2: Visual Motor Skills trains
eye/hand coordination, visual scanning, visual tracking and fine motor control 1.
Finger Tapping can
be used to evaluate and improve upper extremity fine motor speed. When an
initial auditory signal is given, the client is to tap an index finger on the
input device as fast as possible until a second auditory signal is given. 2.
Maze Learning helps
develop fine motor control, anticipatory planning, strategy and spatial
organization. The client uses an input device to move the cursor
from the starting point through the maze to get to the "cheese."
3.
Spatial Organization develops
spatial orientation and short-term spatial memory. Requires the client to orient
a line in the same direction and angle as the target line presented. 4.
Visual Tracking/Discrimination enhances
the ability to orient spatially in a continuously changing environment and to
discriminate visual stimuli and coordinate motor responses in accordance with
that discrimination. The client is required to keep the cursor on the
"road." 5.
Visual Tracking/Inhibition enhances
the ability to integrate visual input with fine motor output, developing the
capacity to shift mental sets. Client moves a "paddle" up and down the
screen to hit a "ball" as it moves randomly back and forth across the
computer screen. The "inhibition" option may be selected to randomly
change the border color, and thus the required response. 6.
Visuospatial Tracking/Response
helps train the ability to coordinate visual input
with motor output. The ability to shift mental sets and respond to target
stimuli is also developed. Client attempts to keep the cursor inside a large
box, which moves randomly about the screen. When a target appears on the screen,
the client must move the cursor out of the box to the target and then return the
cursor to the box as quickly as possible 7.
Visuospatial Memory
helps to develop visual orientation and short-term spatial memory. The client
plays a "concentration" type of game using a grid of colors. Module
3: Conceptual Skills helps train basic reasoning, memory and perceptual
discrimination. 1.
Pattern Display Match
helps to develop visual scanning and short-term memory of patterned stimuli.
Client determines whether or not the pattern of dots on each of two
"dominoes" displayed are the same. 2.
Numeric Skills
focuses on visual scanning, short-term memory and counting ability in both a
random and an orderly fashion. Requires client to count the number of stimuli
that appear on the screen. The color, shape and arrangement of the stimuli
depend on the level of difficulty selected. 3.
Size Discrimination
enhances the understanding of the concept of relative size. Trains visual
scanning abilities and immediate visual memory in a task that requires ranking
the relative sizes of vertical bars. 4.
Symbolic Display
Match develops sorting or
categorizing ability and trains the capacity to shift from one sorting principle
to another. The client matches two figures on the screen according to a sorting
principle of color or shape, or color and shape combined. 5.
Trail Sequence A helps
to develop the ability to remember verbally and spatiality ones position within
a familiar sequence while visually scanning a random display and to move
efficiently from one letter in the display to another. 6.
Trail Sequence B enhances
flexibility in ones thought processes. This program develops the ability to
remember ones position within an unfamiliar sequence while visually scanning a
random display. One must rapidly shift sets or focus between two separate
sequences. 7.
Conceptual Discrimination is
designed to train abstract concepts based on visual pictures. Client
discriminates and classifies objects based on shape, size, color, quantity and
patterns. This program helps to teach rule-making and the ability to shift
cognitive sets. Module
4: Numeric Concepts/Memory Skills trains basic mathematical concepts, memory,
problem solving and organizational skills, and detailed reading comprehension. 1.
Numeric Discrimination
fosters the understanding of the concepts FEWEST and MOST and knowing when it is
necessary to count and when it is possible to judge by eye. Client must answer
frequently-changing questions and focus on salient information. 2.
Numeric Combinations aids
in understanding the concept of SAME when applied to number (as opposed to
pattern), and helps the client to understand categorizing and grouping. Trains
the client to determine when it is preferable to attend to the total picture or
only to its components. 3.
Number Line Logic helps
in the comprehension of BOTH, developing the ability to use the ideas of sets
and their conjunction, and to shift strategies as a problem grows more complex. 4.
Numeric Distinctions presents
the concepts of CLOSEST and
FARTHEST, and BIGGEST and SMALLEST.
Client develops the ability to focus on salient information by solving simple
problems based on pictures presenting two distinct types of quantities --
distance and value. 5.
Ordinal Numbers aids
in the understanding of ordinal numbers, requires the client to make deductions
from partial information and to follow several instructions in order. Colored
stripes hide a set of three large block letters. One part of a letter is
revealed each time the client correctly locates a stripe. Four possible answers
to the puzzle are displayed at the bottom of the screen. 6.
Numeric Sequences
requires the client to find the pattern in numeric sequences, to estimate and to
shift strategies. 7.
Numeric Classification
cultivates the ability to classify objects based on attributes of color, shape,
or position, singly or in any combination. 8.
Numeric Dimensions encourages
understanding of the concepts of TALLEST and SHORTEST, WIDEST and NARROWEST,
MORE THAN and LESS THAN. Requires the client to address frequently-changing
questions and to focus on salient information. Module
5: Attention Skills: The Next Generation is a continuation of Attention Skills:
Developmental, and is designed to meet the needs of individuals able to work at
higher levels. 1.
Image Scanning/Inhibition
is designed to train visual scanning ability, attention, concentration and
inhibition. The screen displays a large grid containing designs of various
shapes and colors that change every few seconds. The object is to click the
mouse when the picture shows a given number of a certain design and to inhibit
response at all other times. 2.
Auditory Patterns/Rhythm trains
visual and auditory attention and discrimination. The object is to match an
auditory pattern of long and short tones with a visual pattern of long and short
boxes. Patterns become longer and more complex as difficulty increases. 3.
Scanning Location/Time teaches
visual organization, memory, and attention to detail. The object is to find
target letters in a grid. Variation may be made as to the size of the grid, and
as to whether the target is merely a particular letter, a letter of a particular
color, or a letter above or below, or before or after some other specified
letter. Target letters may be set to disappear after being chosen, or user may
be required to remember
which
targets have already been selected. Module 5: Attention Skills: The Next Generation is a continuation of Attention Skills: Developmental, and is designed to meet the needs of individuals able to work at higher levels. 1. Image Scanning/Inhibition is designed to train visual scanning ability, attention, concentration and inhibition. The screen displays a large grid containing designs of various shapes and colors that change every few seconds. The object is to click the mouse when the picture shows a given number of a certain design and to inhibit response at all other times. 2. Auditory Patterns/Rhythm trains visual and auditory attention and discrimination. The object is to match an auditory pattern of long and short tones with a visual pattern of long and short boxes. Patterns become longer and more complex as difficulty increases. 3. Scanning Location/Time teaches visual organization, memory, and attention to detail. The object is to find target letters in a grid. Variation may be made as to the size of the grid, and as to whether the target is merely a particular letter, a letter of a particular color, or a letter above or below, or before or after some other specified letter. Target letters may be set to disappear after being chosen, or user may be required to remember which targets have already been selected.
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